Sunday, January 9, 2011



by Rothlyn Giles on Thursday, December 23, 2010 at 6:23pm
No, Windows is not a virus. Here's what viruses do:

1.They replicate quickly - okay, Windows does that.

2.Viruses use up valuable system resources, slowing down the system as they do so - okay, Windows does that.

3.Viruses will, from time to time, trash your hard disk - okay, Windows does that too.

4.Viruses are usually carried, unknown to the user, along with valuable programs and systems. - Sigh.. Windows does that, too.

5.Viruses will occasionally make the user suspect their system is too slow (see 2) and the user will buy new hardware. - Yup, Windows does that, too.

Until now it seems Windows is a virus but there are fundamental differences: Viruses are well supported by their authors, are running on most systems, their program code is fast, compact and efficient and they tend to become more sophisticated as they mature.

So Windows is not a virus.

It's a bug. 
by Rothlyn Giles on Friday, June 25, 2010 at 3:19am
The Quick Method to Reset Parental Control

* Power on the PS2
* Press the Reset button
* Inset an R-rated DVD and wait until the board comes up telling you that Parental Control is on
* Hit the Select button
* At the enter password prompt, hit the Select button
* At the Delete password prompt, enter in your password
* Hit the X button

If you do not know the Parental Control password on your PS2, try the known defaults of 1111 and 7444.
The Easy Method to Reset Parental Control

* Unplug the PS2
* Wait approximately 72 hours

Contact me if this does not work
by Rothlyn Giles on Tuesday, July 13, 2010 at 5:39pm
Let's start with a good description of console emulation. A console emulator is a program that allows a computer or modern console (cross-console emulation) to emulate a video game console. Emulators are most often
used to play older video games on personal computers and modern video game consoles, but they are also used to translate games into other languages, to modify (or hack) existing games, and in the development process of home brewed demos and new games for older systems. By the mid-1990s personal computers had progressed to the point where it was technically feasible to replicate the behavior of some of the earliest consoles entirely through software, and the first unauthorized, non-commercial console emulators began to appear. These early programs were often not completed fully, only emulating a system partially and often very defective. Because few manufacturers published technical specifications for their hardware, it was left to amateur programmers and developers to deduce the exact workings of a console through reverse engineering. the most advanced early emulators reproduced the workings of the Nintendo Entertainment System (NES), the Super Nintendo Entertainment System (SNES), and the Game Boy (GB).

In April 1997, Blood lust Software released version 0.2 of NESticle. An unannounced and unexpected release, NESticle shocked the nascent console emulation community with its ease of use and unrivaled compatibility with
NES ROM images. NESticle arguably provided the catalyst with which console emulation took off: More and more users started experimenting with console emulation, and a new generation of emulators appeared following NESticle's lead. Bloodlust Software soon returned with Genecyst (emulating the Sega Genesis), and others released emulators like Snes9x and ZSNES (SNES). The rise of the console emulation community also opened the door to foreign video games and exposed North American gamers to Nintendo's censorship policies. This rapid growth in the development of emulators in turn fed the growth of the ROM hacking and fan-translation community. The release of projects such as RPGe's English language translation of Final Fantasy V drew even more users into the emulation scene. Well as for legal issues As computers and global computer networks continued to advance and emulator developers grew more skilled in their work, the length of time between the commercial release of a console and its successful emulation began to shrink. Many fifth generation consoles such as the Nintendo 64, the Sony PlayStation, and sixth generation hand helds, such as the Game Boy Advance, saw significant work done toward emulation while still very much in production. This has led to a more concerted effort by console manufacturers to crack down on unofficial emulation. Because copyright laws of the United States and many European countries protect reverse engineering,[citation needed] the brunt of this attack has been borne by websites that host ROM dumps and ISO images of copyrighted game content. Many such sites have been shut down under the threat of legal action. Alongside of the threat, link rot has occurred at several links without update to the web pages.

Another legal consideration is that many emulators of fifth generation and newer consoles require a dumped copy of the original machine's BIOS in order to function. As this software is a copyrighted work and typically not accessible without specialized hardware, obtaining them generally requires the user to obtain the file illegally. Several emulators for platforms such as Game Boy Advance are capable of running without a BIOS file, using high-level emulation to simulate BIOS subroutines at a slight cost in emulation accuracy.

On the other hand, commercial developers have once again begun to turn to emulation as a means to repackage and reissue their older games on new consoles. Notable examples of this behavior include Square Enix's
re-release of several older Final Fantasy titles on the PlayStation, Game Boy Advance, and DS; Sega's collections of Sonic the Hedgehog games. The most recent, and probably the most notable example is Nintendo's Virtual Console, which comes packaged with their seventh-generation system, the Wii and allows for emulation of NES, SNES, Nintendo 64, Sega Megadrive, TurboGrafx-16, MSX and Neo Geo computer games. Though it is legal to have a backup copy of software, Music, Movie DvDs, and all other computer/video game media, Company and manufacturers don't support this law and thus produce protected content and use various other safeguard measures to help prevent backup copies to be made. Though other uses to the produced ROM images is the potential for ROM hacking: amateur programmers and gaming enthusiasts have produced translations of foreign games, rewritten dialogue within a game, and applied fixes to bugs that were present in the original game, as well as updating old sports games with modern rosters. Software that emulates a console may be improved with additional capabilities that the original system did not have, such as anti-aliasing, running in High Definition video resolutions, anisotropic filtering (texture sharpening), audio interpolation, save states, online multiplayer options, or the incorporation of cheat cartridge functionality. About everyone uses Gameshark, Action replay, Game Genie etc in one point in there lives and thus in some form supported beneficial hacking through emulation (cheat cartrdge). Another fact is the Playstation 2 console uses the original PSX CPU as its primary sound hardware, and when an original Playstation title is inserted, the PSX CPU switches to full hardware emulation to power the original titles.

The Xbox 360 is not natively backwards-compatible with original Xbox games (due to the differing system architectures) and so backwards-compatibility is achieved through an emulator designed by Microsoft. The PlayStation 3 uses physical PSX hardware to play original Playstation titles. In US 60gb models, original PS2 graphics and CPU hardware was also present to run PS2 titles, however the PAL and later US models removed the PS2 CPU, replacing it with software emulation working alongside the video hardware to achieve partial hardware/software emulation. Further along, backwards compatibility with PS2 titles was completely removed when the PS2 graphics chip was removed and could not be emulated through software alone.

The Game Boy Advance re releases of all NES titles in the Classic NES Series line were emulated. So console emulation is a great way to re live the past games and old memories but if you don't already own the game and that ROM is still on your hard drive within twenty-four hours of download it becomes illegal and you could face a fine if found out, But if you've lost your original game disc ROM's/ISO'S do come in handy.

" Let the Wookie Win..." - C3PO from Star Wars

The Teenager Audio Test - Can you hear this sound?

Created by Oatmeal

No comments:

Post a Comment